5 of the other three resources, so 5x as long. 2: Fast/express belts are now made from the slower variants. Leave a 1 tile space, then place an output belt going in the direction of your planned main bus. 5, 0. This is where things get a bit crazy. / May 1, 2023 · Apply the optimization to sequences of belts of the same speed only. Speed module 3. Why is this? Related Topics Inserters pickup and place down faster on faster belts so only use the fastest ones. 393, 26. 0: Flickering light in furnace. When a belt isn’t fully compressed the items seem to Mar 27, 2019 · There are no calculations to do here. if they are queued up on the belt or move at belt speed). 0: Lab research is now continuous; Science packs now have progress bars. The <b>upgrade planner</b> is a tool for mass updating entities to alternative entities of the same size and type. Steel/Electric Furnace : Miners=91:160. I used game. Basically every item covers an area and this cannot be covered by others. Adds a higher tier of inserters. 85714 respectively. Though it's not everything regarding belts, so actual gains are expected to be around x5-x10. 61K users. 0. I have not had my morning coffee T. 21, 30, 42. zip. This causes the transport line to end every time there is a transition to a different belt speed. (It used to be 40 for blue, then 40 * 2/3 and 40 / 3 . 2 tiles/sec = 24 secs. Other information. Downloads. Use prod mods to make red circuits from those green circuits (+40%) = 135% more circuits per ore. by Joe78man » Thu May 14, 2020 1:12 pm. Fast splitters are splitters which are twice as fast as normal splitters, but only 67% as fast as express splitters. by. 15. If you need either or both of these signals, change them to fish on the combinators. You then need a cumulative counter. Does transport belt speed refers to the entire transport belt or only to the one side of the belt? E. This way even if one belt backs up, the other belts will be able to take on the backed up load and the whole thing can keep moving (albeit slower). 12. The fastest belt in this mod is equivalent to 6 express belts. 16 in the Loader Furnace the crafting_speed was 140/3, and now the crafting_speed is 144/3. They come in five marks with different building costs, throughput, and appearance. 7i/s between two chests and 12. 11 the items on a belt were actual entities in the world, and had to be checked for collisions at each corner which took a lot of performance. Apr 6, 2024 · Factorio is a game in which you build and maintain factories. When items reach a belt of a different speed, they leave that belt section and enter a different belt section, just like if they pass through a splitter or junction — you'd need to handle the interactions of items moving between different belts (that may or may not be blocked) in those cases, even if you have no speed Electric mining drill. It has a maximum underground length of 8 tiles ‒ 2 more than a fast underground belt and 4 more than a basic underground belt. so its 1 miner per 2 furnaces, 7. smelting area produce 15 iron plates per secound. Mar 9, 2021 · Copy of Raynquist's Fall 2020 belt balancer collection, organized into nested blueprint books by number of input belts. So 18/45 = 40%. Factorio version: 1. Leave a 1 tile space and then place the second line of furnaces. Then as long as the counter value is non-zero you have adequate throughput. Changelog. There you can enter "1 belt / second" and change belt. Bob's Logistics Factorio version: 0. 0 and get faster by lab efficiency techs. edit: 9. If the two lanes are more than a little bit uneven, it may be worth redirecting some ore output Jul 18, 2023 · Today we continue our first Factorio lets play series! In today's episode 10, we take a look at building some mass land fill projects, building some roads an Feb 24, 2015 · For example, if I have 4 electric furnaces with 2 speed-3's each, 5 steel furnaces, and 3 stone furnaces outputting on one side of a fast belt. github. In motion, the yellow belt moved at a rate of 1 pixel unit/tick and didn't move the next unit on the belt until after 1 tick. This module focuses on belts, splitters, and underground belts. 5 / 2 which is yah what you said. Steel has a craft time of 17. Counter. Script rendering (Bilka) Jul 15, 2017 · Here's a swift collection of all belt mechanics I use a lot in factorio and that might come in handy for your contraptions. then the total smelting speed is 4x4 + 5x2 + 3x1 = 29. 5 on each side. oops. The speeds went up in 0. 9. When transferring between chests or cargo wagons it picks up and drops off the Aug 31, 2019 · Changing lane belt speeds to scale as 3. 8: Cross connections of transport belt of the same type are disabled. Smelting speed updated to make ratios nicer with new belt speed. Except maybe per-lane speed, which is half the full-belt speed, so in this case 7. Balancers are included for all configurations from 1-1 to 9-9, plus some 10-x, 12-x, 16-16, 32-32, 64-64, and 128-128. T Jul 23, 2016 · This one measures the average throughput per second (configurable) and resets automatically every minute (also configurable). A little more information on what Ultimate Belts adds with base game & Bob's Logistics for reference: Base Game. So the ideal ratios between furnaces and transport belts are as follows: Regular Transport Belt: So far overall performance gains on items movement are at x50-100 with that O (1) optimization. Cool, thanks. Contains edited speed values for conveyors and crafting of the conveyors themselves. This is a belt throughput counter/monitor. Version Game Version Download This base starts off very slow, but is built to be scaled into full blue belts, T3 productivity modules, and T3 speed modules. 16 - 1. 6: New transport belt graphics. Factorio 0. 11 (compression loss at the corner): belt-0. Bob's Logistics is supported, with a dedicated extension mod Schall Belt Configuration × Bob's Factorio 0. Some are basic, some you might no Ultimate Belts_Owoshima-Mod. Fixed in 0. Max Health: 170. 5, T2 - 1. As its name implies, it uses electricity rather than fuel to operate, removing the need for a fuel belt. A great companion to fast belts. 7. Furnaces with module slots are affected by beacons The configured belt speed and distance of express belts are applied to space belts too. 0 (3 years ago) Factorio version: 0. Yeah, especially now that blue belts take 10 gears - 31. Needed time for one transport: 100 tiles ÷ 4. 5. Once a Conveyor Belt is connected to a building's output (such as a Miner), it will begin to pull items out from the building's output slot. This would look like "changing speed" because graphics would be same (i am not sure if animations would still align). Creative Scenario for 0. Modified by Owoshima to adjust the bet speeds to acheive close to the new max belt speed. . Steel/Electric Furnace : Miners=147:160. Every additional beacon reduces energy consumed per plate and the number of modules required to get started. It keeps outputting the current value at the top combinator. 8 months ago. (Warning, 1 belt / second of all science is a lot!) Belt speed improves throughput, but also note that two yellow belts side by side Change game speed. also, miniloaders speeds dont fit belt speeds, they always start in 7. Raw ore is almost free at later stages. The feeding belts are going to go around the outside of the Jul 16, 2020 · Today we look at what it means to fill a belt, how to do it, and a few tricks to merge and unmerge different types of belts. I hope it is helpful and if I got anything wro Dec 8, 2017 · You can split one blue belt into one yellow and one red belt and you can unite 3 red belts into 2 blue belt. 8: New graphics; 0. 11 the density of items on belts changed based on the speed of the belts. 5, but I guess that's intended. 8 smelters with Prod 3 Modules in 8 Beacon setup. 179 respectively and the throughput for the stone, steel/electric, and electric with speed mod 3 furnaces are 0. 666 for black (modded) 13. Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more. What I need to From my calculations, to achieve a blue belt of Iron Plate you need: 12 smelters with Speed 3 Modules in 8 Beacon setup. In addition, the signals "I" and "R" are forbidden for the input, as they are used internally (T is fine). 0 release. 5 additional teirs of belts, splitters and undergrounds. Sometimes I notice my belts are going faster or slower. This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. In 0. Here's a screenshot and the save file. The speeds of the assemblers are 0. 786, and 40. Dec 8, 2017 · 6. Need robots per minute: 24 secs ÷ 60 secs = you need 0. At rest there were 32/9 items per tile (each item took 9 pixel unit and each tile is 32 pixel units). Aug 9, 2019 · Oh . This is a compendium of the most common Factorio facts as of v1. 5 / Mining time = Production rate (in resource/sec) 1 item / second is very low, a yellow belt can transport 15 items / second. And since: We always want to provide a full lane input the the array, limiting gaps as much as possible to reduce UPS loss. The speed of the fast underground belt is the same speed as the fast transport belt, which is twice as fast as a basic transport belt or underground belt. 5 rounded (belt speed) to 8 furnaces is 4 miners? Oct 28, 2013 · by ssilk » Mon Oct 28, 2013 9:38 pm. Adds 2 higher tiers of belt and related entities. Signals coming from the belt add to the total, and you also need a clock that subtracts 1 from the total 20 times a second. I just want to start by saying that I absolutely LOVE this mod, and am on the side that as you go up a tier the belt speed should double. There is an option to increase the speed of the express game from 45 to 50 within this mod. Сhanging speed of belts. /. Edited version of the mod UltimateBelts from the author Tyarns. Every next belt tier has twice higher speed than tier before. Defaults to +15 items/second per tier. Ultimate Belts. Mar 16, 2019 · For example in 0. Productivity in smelting (+20%) = 20% more plates per ore. The research speed of a lab is now not dependent on its electricity consumption, and can be scripted. In that case instead create this off to the side and reroute parts for 1 min. Moderator: ickputzdirwech 59 posts 1; 2; 3; Next Jan 4, 2019 · The change overall gives a 12. 12 (belt stays fully compressed): belt-0. 333 for purple (modded) So you can always split one full belt to two full belts one tier lower and back, two belts can be splitted to one higher belt. Just connect the substation with a green wire to your belt (s) and configure the belt (s) like this: The Counter can be configured differently by changing the parameters in the constant combinator on the top-right corner of the counter. Express splitter. Stack inserter. New transport belt graphics. Factorio version: 0. Currently in factorio, there are three main logistical methods, viz. The electric mining drill mines out iron ore, copper ore, uranium ore, stone and coal, and places it in front of the output tile, on a belt or in a machine or chest that covers the output tile. I'm using the factorio calulater already for more complicated setups. Downloaded by: 276K users. 01. 12. Adds 5 new tiers of belts with custom items/second for all 8 tiers. 0: Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. Number of . So 10 mk1 assemblers make 1 red science per s. Mines copper ore, iron ore, coal, or stone at May 8, 2020 · Re: Belt layout affects transport speed. <b>Fast transport belts</b> are a faster variant of the transport belt, operating at double speed. 0: Added smelting sound; 0. 25 170: 3: 0. Belt overhaul will change all recipes to make better use of Bob mod resources, and add a Tier 0. Custom belt speed for all 8 tiers in items/second. Downloaded by: 9. Mouse over it to see all the items that have passed through. When picking items from a belt, many more factors come into play besides belt fullness: How fast the items move (i. You can cleanly double the power requirements as well as I would find that balanced. 2 for visual clarity: I tried to narrow down how it happens but instead only got more confused: Some more troubleshooting with a belt counter mod: New transport belt graphics. 333 for yellow; 26. But they do hurt your speed, so before you can go speed mods Jun 2, 2016 · The Factory Ratios: Furnace to Electric Miner Ratios: Iron/Copper: Stone Furnace : Miners=147:80. Dec 8, 2017 · Post your ideas and suggestions how to improve the game. 666 for red; 53. Furnaces are used to smelt resources into usable products for further usage. 875 * 5. . 5 Ore/second, so to fully fill a red belt I would need 60 drills. 2: Labs are now named after early access backers when built from blueprints. 2: Aug 18, 2015 · I made a device that counts all items coming down a belt that is expandable for any speed belt and capable of retaining full compression. An electric mining drill produces . However, it is slightly larger than the other two tiers of furnaces; it by ShinobuChun. 1. Curved and straight belts are all merged together already, the next step will be embedding underground belts as part of a single very long line. 3. The decider on the right records the count. 25. Speed beacons do not make furnaces with Double Speed Belts. Replace the removed belt and let it run for 1 min, remove the belt again. belts, bots and trains. 16. The stack inserter is an electric inserter that can move multiple items at the same time. 75/7. 1x1. Prod modules are really kind of OP. I don't understand why I am forced to use the faster version of the belt at the turns not to loosen up my items on the belt. Transport belt speed. 8 which is yah what you said. When mining by hand, the formula is modified slightly: (1 + Mining Speed Modifier) * . Reply reply More replies Nagapito Meaning you need 24 (12 per side) for full saturation of Yellow Belt, 48 (24 per side) for Red Belt, and 70 (35 per side) for Blue Belt: That covers everything except for smelting Steel. 1. This mod adjusts the belt speeds to get close to Conveyor Belts are structures used to transport items between buildings. 65K users. Short explanation: The right register counts the ticks and the total counts from the belt. 2 tiles/sec. Yah that seems closer to maximum. I love this post, however I believe in the 9th picture when you're unloading items onto a splitter you state that using that method you get 40% of a belt unloaded, I believe it actually should be 45% of a belt. Requires Bob's functions library mod. ) Mods can make faster ones but the devs have said they don’t think it looks good. This is to accommodate smoother progression of the belts. 333 for blue; 106. 29/36 = ~80% of max fast belt throughput. 57143, and 0. Also includes lane balancers for 1, 2, 4, 6, and 8 lanes. There are 5 additional tiers of belts. 43, 60. As such I'm also on the side that Assemblers should also double per tier as well in craft speed: T1 - 0. Dependencies 3 / 15. It can be used on both placed structures and ghosts. There's similar sequencing making smelter blocks too, though a stack of coal and the z key will help getting them all fueled fast enough. png optimisation. The electric furnace is the third and last tier of furnace. My conclusion: Furnaces with productivity modules should always have speed beacons, ideally eight. Compatible with: Bob's Logistics mod. A next step we are considering is tweaking the furnace recipes to match the belt speed, but that is a consideration for another day. 17. Instead either have different items in each lane or leave one lane empty. 2. gif. Moving at the speed of the Fast inserter, it transfers multiple items per cycle to give it a material flow advantage at the cost of additional power consumption. One good practice when using these sorters is to set up a 4 lane balancers after sorting. 5% buff to belts, provides nice round integers for calculating factory requirements, and removes a few oddities. You may want to "cap" the value somehow. Given a yellow belt has an item speed of 40/3rd items/second on both lanes, mark that as Vi. I forgot the crafting speed. Conversely, a Jan 7, 2018 · Since yellow, red, and blue are used, this would be a green belt, which would be even faster than the blue belt. Produced by. Use prod mods to make green circuits from that iron (+40%) = 68% more circuits per iron ore. Jan 16, 2023 · Place the first row of smelters. If the tech needs 60s per you need 60 labs to consume that. Stone: Stone Furnace : Miners=91:80. Now splitter splits one blue belt to two red belts. Mining by hand. a single electric mining drill can fill a blue belt. This calculator is a sort-of inverse of the one above that tells you how many drills you need. Done. Consumed by. if the tech only needs 15s per you only need 15 labs. Furthermore, it would include an infinite research item that would speed up the green belt a bit for each level of infinite research. Sep 16, 2022 · Double Speed Belts. The <b>Express underground belt</b> is the third tier of underground belts. 0: Better movement on transport belts in turns and crossings. The underground belt is the first tier of underground belts. 11. Energy usage updated to keep coal usage the same with new fuel energy values. Produced by: Tier three of the transport belts. 25 times (machines can work 2. 13 - 1. by JohnyDL » Sat Nov 11, 2017 12:04 am. Nov 10, 2017 · Re: Belt Speed customisation. 2: Changed the recipe of Lab to require 4 transport belts, down from 5. Minimum is 0. There's also a third value for chest-to-splitter which i don't know, you'll have to dig through the thread. The belt speed changed to 45 in 0. I can see this being useful to moderate/slow certain places in belt factories to say deliver precise ratios just by using belt speed but I fear that the UPS effect of something like this would be a drop because more checking is going on to set the speed than is saved by not The last column approximates the number of modules required to compress an express belt this way. This design uses two columns of furnaces: 24 on each side of a central output belt. 4 bots to transport one item per minute over 50 tiles. 0: New fire graphics; 0. Question. (for Steel Plate production, furnace ratios are 1 to 1 for the same type, stone furnaces are half the speed of steel/electric Throughput should be speed * density, so that's 1. Balance may need be adjusted. Ok, kind of the opposite, now miniloaders have half the speed of the belts. 5 items per second on each lane. It has a maximum underground distance of 6 tiles — 2 more than the basic underground belt. Just update the speed of belt or speed of animation to new one. 18 - 1. The clean runs put the belt down first to distribute inputs, then a 2nd pass does inserters and power poles, all so that each assembler starts doing their thing as soon as possible. Krastorio is supported, with a dedicated extension mod Schall Belt Configuration × Krastorio. 2i/s from chest to belt. by darkfrei. 28571, 0. Includes inline variants of lane balancers for 2 Mining speed is a function of the miner while mining time is a function of the metal or mineral you are currently mining (you can place a miner over a mixed field). There are new options to configure the tier 4 superior belts. 666 for green (modded) 213. Each item type is counted separately With changes to how belts work on a fundamental level in 0. This makes them a key building for development and automation. When the counter drops to zero you know you're not supplying enough. It shows the percentage of the throughput. BurnHard wrote: The behavior of the speed of the transport belt turns seems very illogical to me. 5 Jan 28, 2021 · The energy-consumption depends on the speed (at the moment (items/sec)^2/100, but only for testing) I added splitter and underground belts; I added belt_line detection, so new built belts on an existing line wont get a new eei (not for underground belts) I added a system, to update the belt's step by step, to prevent ups lags. 5, 15, 21. It is set to clear every 3600 ticks. 7: Belts to be deconstructed no longer accept items. 13. This is somewhat of a problem in the endgame with infinite research. Starting with very basic stone furnaces the player can advance through research and replace them with more efficient and faster furnaces later in the game. These inserter use a lot of power. Oct 11, 2023 · I was developing setups for BP's when I came across this issue. The fast underground belt is the second tier of underground belts. Don't have the same item on both lanes. Tweaks. Don't mix belt speeds. Belts are used to transport materials and are commonly used with inserters. But maybe more important, 1 blue = 3 yellow is a prime number, which makes achieving complicated ratios much easier than with just 1/2, 1/4, 1/8, 1/16, etc ways to split. They are the second tier among the three transport belts. 5, and for some reason the progession goes 7. The items are placed in 1:1 relation on the outgoing belts. In particular, sideloading on a belt and using and underground belt to compress does not work anymore. It can also modify the contents of a blueprint. Jan 12, 2024 · Increasing belt throughput was something we had really wanted to do for a while now, and Quality magnified this desire 6. The electric furnace smelts items at the same speed as a steel furnace, and also has two slots for modules. 2. Go to factorio r/factorio • by Belt speed . OK hang on a sec. This can be used for a lot of things like when you know you will have to wait for long periods of time for something to complete. It is possible to set a filter and input and output priorities as described on belt transport system . The labs start out with a speed of 1. A better, easier to use calcuator is this one: https://factoriolab. It involves 240/s belts and splitters. Some mods would solve this issue in data stage by doing n deep copies of transport belt (lets keep n<10) with different speeds and then in game you could using lua, fast replace selected belts to different ones. Count of parts in boxes divided by sixty gets you parts per second. 4 (logistic speed bonus) = 4. 4. Fast/express belts are now made from the slower variants. Likewise it can be a good idea to balance all lanes going into this. PNG. 0: Small optimisation. While most commonly used to upgrade entities to their higher tier equivalents - for example to replace transport belts with fast transport belts or fast inserters with stack There's trickery in that too. 5 iron per belt, once that machine is running at full speed the sciences suffer. Whether items are on the near or far lane of a perpendicular belt. This type of belt is generally used to allow a transport belt to cross another transport belt by going underneath it. well, now I put base belt speed to 7. 0: Introduced Dec 10, 2014 · This is a tutorial video for Factorio which covers transport belt speed, density, compression and throughput. Not to mention some of Space Age's producers craft much quicker than assembling machines do. From Official Factorio Wiki. I think the outter side of the belt accelerates to catch up with the inside side where items travel at regular speed, hence, accelerating it. There are no animations which allows the inserters to work at a significant speed boost. e. speed = 0. Pickup all the stuff from the boxes. All with their own disadvantages and advantages. Or. smelt time should be energy / smelt-speed which is 3. 8. Whether the belt is perpendicular to the inserter or approaches it head on. They are three times as fast as normal splitters and 50% faster than fast splitters. -3. Downloaded by: 3. 6. 17 because they adjusted the distance between items. 16 some issues were introduced with belt compression that have yet to be fully ironed out as of 0. 5 is half speed, 1 is default, 2 is double speed, etc. Robot speed: 3 tiles/sec (basic speed) × 1. 75 and 1. This will allow the base to mass produce items as fast as possible. Conveyor Belts can only be built between building connection ports or Conveyor Poles. Express transport belt; 80: 3: 0. 0: Jun 21, 2023 · So a red belt can pass 30 items/second. Express splitters are the fastest type of splitters. The machine is 3×3, but mines in a 5×5 area, extending 1 tile away on each side. If you then turn the other way arround you accelerate the other side, winnig a few millisecs of acceleration in both sides Mar 22, 2024 · More Belts. - - - - - - - - - - - - - - - - Required technologies. Content. Jan 14, 2022 · Rationale: Placing multiple belts next to each other increases throughput, but not speed, as speed denotes the rate of displacement at a particular point on the belt, in a similar way as cars on multiple road lanes are not moving at a faster speed than on a single lane, even though the throughput increases. g. Information. This doesn't work if removing the belt causes a backup. Adds lots logistic related things in all areas. The underground belt has a maximum underground distance of 4 squares. (hint, place the prod mod in every building you possible can, if it cannot accept a prod mod, use a speed mod instead). 5/15 - so that new yellows are now half speed or old yellows (or also the speed of bob's "white"), new reds are like old yellows, and new blues are like old reds - would force players to use multiple lanes or even belts in the late game (which IMHO would be a good thing - logistics being one of the The throughput for the regular, fast, and express belts are 13. This one takes the number of drills on each side of the belt, and tells you how many belts’ worth of ore it will produce for each lane (left and right). Or, to be more precise, I assumed the basic assembly machine would have a crafting speed of 1, with the subsequent machines getting faster than 1. Jul 13, 2018 · A: A fully researched stack inserter can transfer 27. But I am unsure about the furnaces, as they don't really have an amount/second like the miners do, but a crafting speed just listed as 2. Under 0. If you need, for example, 30 iron plates per second, you need two yellow belts. Will it fill one side of the yellow belt or full belt (both sides) 1. io/. Some of the graphics are a little off but the difference is minor. A huge thanks to to all the contributors on GitHub, as well as the community who made the previous cheat sheets and other resources; such as the Wiki, Reddit, and Factorio Discord from which this is all based on. 0. The speed of the underground belt is the same as the speed of the basic transport belt . EDIT 3: Inspired by u/CertainlyNotEdward 's comment, I *Bug Fix for Factorio 1. This could help level the playing field for anyone who'd prefer to use belts but for the speed Mar 4, 2016 · Is it possible to increase the walk speed besides using other objects like stone floors/belts/trains ? So I want to have a fast walking speed from the beginning of the game, as I find it boring to walk around a lot when I am setting up a large base. There are 3-inserter methods already in the collection. Yellow belt speed: 900 items/minute, underground belt max distance: 5 Fast belt speed: 1,800 items/minute, underground belt max distance: 7 Express belt speed: 2,700 items/minute, underground belt max distance: 9. 5 times faster). 5 seconds, compared to the 3. Belt speeds are then reported as (With shinybobs, without, swap green and purple) Yellow: Vi Red: 2*Vi Blue: 3*Vi Purple: 4*Vi Green: 5*Vi EDIT 2: Some limitations: the memory cell can't handle an update time of 1 tick, 2 is fine though. And right now we can upgrade bot speed, but we can't upgrade belt speed and train speed. Belt Speed: 45 items/sec. The speed of the express underground belt is the same speed as the express transport belt, which is three times as fast as a basic transport belt or underground belt. 5 times faster * speed modules can get 2. yes, indeed . 0, T3 - 2. Speeds are that way because items on belts move 1/2/3 pixels per tick. Increasing will decrease performance, be careful. 10. This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. ll sz uc ii ue us bx np xg gv